Bachelor of Science (Games Development)
- Fast Facts
- Course Description
- Aims and Objectives
- Entrance Requirements
- Program Structure
- More Information
Fast Facts
- Course content is designed to meet the needs of employers and industry
- Designed to meet growing industry demand for specialists who are competent in, and knowledgeable about, computer games development
- An optional year of Industry-Based Learning (IBL) is available.
Course Description
This program has been designed to meet growing industry demand for specialists who are competent in, and knowledgeable about, computer games development. Students will study the fundamentals of computing including programming, database, the Internet, animation, systems analysis and design and software engineering, as well as advanced topics in games development.
This program has a flexible degree structure, providing students with a wider and more flexible choice in combining studies from different disciplines to add breadth to their degree or more advanced studies to add depth their degree.
Aims and Objectives
Graduates of this course will possess:
- The skills necessary for working in a development team on a small scale project;
- An understanding of process of software or systems development;
- Skills in requirements analysis, systems analysis and design;
- Skills in developing software and computer games systems in Java and C;
- The communication and management skills required to manage projects successfully;
- An understanding of the social, legal and ethical issues confronting the information and communication technology professional;
- Knowledge of and experience in database, data communications, web development and information systems.
Entrance Requirements
Successful completion of an appropriate Victorian Year 12 or its equivalent, such as an interstate or international Year 12 qualification.
VCE Prerequisites: Units 3 & 4 - a study score of at least 20 in English (any) and Units 1 and 2 - Mathematics (any).
Students admitted to the degree with a TAFE diploma or advanced diploma in IT may be granted advanced standing for previous studies. Credit transfer arrangements for this program will be placed on the Swinburne Credit Transfer Database.
Students admitted to the degree may be granted exemptions for previous studies on a case-by-case basis. All applications for subject exemptions should be submitted in writing at the time of enrolment to the program administrator. Each application is considered by the program coordinator, who makes recommendations to the Faculty Academic Committee for approval.
Program Structure
This program has a flexible degree structure, providing students with a wider and more flexible choice in combining studies from different disciplines to add breadth to their degree or more advanced studies to add depth their degree.
For the I046 Bachelor of Science (Games Development) program students must complete 300 credit points, normally 24 units of 12.5 credit points each
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